We recently discovered that Square Enix will add English voice acting to Dragon Quest XI for PS4 and PC (and into the Switch model coming sometime down the lineup), however, the announcement was fairly lean on what scenes would receive the therapy.
Producer Hokuto Okamoto was asked by us during an interview to shed more light on the degree of the voice acting.
Okamoto-san explained that of the cinematics, cutscenes, as well as the combat scenes, will be uttered. On top of that, the game also features “party dialog” scenes, however only “a percentage” of those may have voice added.
In addition to that, we also understand that Square Enix has finished the recording of their voice track.
Okamoto-san then explained the reason the Japanese version did not have voice acting is that the scenario by Yuji Horii and the script of the game were very vital for the group, which explains why a lot of time went into improving their quality before the final minute. There was.
Such as the western version, on the flip side that the script was finished and in top quality, so supplying voice acting has been possible, but this wasn’t the sole reason. The world of Dragon Quest XI is a amazing continent, and every place has its own flavor. It ’ s potential to improve that taste further, with the addition of voice acting. This produces context and thickness for each area the player will visit, which is the team actually wanted to include voice acting from the version.
[on-location reporting: Jordan Boyd]
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