Some say it is corruption others say it is only a lack of private space. In any event, guards coming up and frisking you for stolen material is a remarkably common issue for your historically-based open globe RPG. That is… it was, before Kingdom Come: Deliverance’s newest upgrade rolled out a few days ago.
Today, don’t even think it’s just me noticing the overly-touchy guards. It’s a recurring topic cited in that the game’s Steam community, leading many to wonder if this is a decision that they incorrectly made along the road. According to a player:
My standing with guards dropped from 50 to 49 despite not being caught doing poorly, today they keep search me randomly, have no idea how to maximize my standing together and stop their stupid search
As amusing as that situation sounds in the third-person, it is a constant aggravation for players leading a push for developer Warhorse Studios to make a change. And make.
Innocuously placed into the game’s latest patch notes for version 1.3.1, Warhorse disclosed that “Guards won’t frisk you so frequently. ” Quite simply, expect people to begin resecting your personal space in Rattay.
Of course, that is far from the headline change in the area notes — most of which focus on general equilibrium. Saving is improved, with a new feature for players to “Save and Exit” — a apparently commonplace feature for many open-world games. In addition to this, save files will be corrupted much less often after an accident.
Outside of quality of life improvements, players may expect a few improvements in the sneak-based attributes: lockpicking and pickpocketing. Lockpicking gets the heaviest change, using a brand new interface design to focus on this “sweet place. ” in addition to that, Easy and Very Easy locks have become easier for controllers. Meanwhile, the pickpocketing will show the danger more accurately and you won’t get caught by stopping the activity mid-minigame.
Besides all of this, you will find all around fixes to miniature issues and over 300 quests to provide a more secure experience — something that Warhorse Studio is quite definitely targeting, based on a misread announcement to websites. These fixes are a boon — particularly to console players — since they lack the exceptionally ambitious encounter, one reason we awarded Kingdom Come: Deliverance a 6.0 out of 10.
Kingdom Come: Deliverance is accessible now on PC, PS4, and Xbox One. Check out the Entire patch notes, under:
- The game now has Save Exit attribute.
- Saving is a lot more powerful and conserves won’t get corrupted even if the game crashes while saving.
- Stuttering in certain regions decreased.
- Slightly smoother framerate on Vsync 30. (Consoles plus a few PCs)
- New interface layout makes it significantly simpler to hold the sweet spot while turning the lock. (Mouse difficulty unchanged)
- You will no longer get caught if you quit in the start of the minigame. (Unless somebody sees you)
- The risk indicator is now much more exact. If green, you are sure to not get captured.
- Some battle perks which were unintentionally overpowered were tuned down.
- Weapons scale with high speed stats.
- It must now be much harder to kill high heeled enemies with a single hit. Stupid Runt…)
- “Untargeted attack” exploit static.
- Enemy fight archery AI improved.
- Guards now react to fight more aggressively.
- And several other small tweaks.