After the achievement of this studio’s first project, Raw Data, several fans of the game (like myself) were expecting that Survios’ next job would be within the exact same kingdom; offering more elegant gameplay and making improvements upon Raw Data. So, last year when Survios announced Sprint Vector it was safe to mention it threw everybody off.
Even though the game does not offer an in-depth storyline, Sprint Vector makes up for this with its own invention and quirkiness — more especially, the game’s special locomotion process called “fluid locomotion” — which takes players to pump their own arms since they stand set up. However, what Sprint Vector lacks in narrative it makes it up in the form of the game’s setting: graphically it’so beautiful. Contrary to the gritty realism found in Raw Data, Sprint Vector has immersed entirely in this world; sometimes I really felt as though I was really on an intergalactic game series, in the moment the vibrant color screen and the primary menu looked right before my eyes, I knew that this game had a whole lot of color to flaunt.
In the beginning, it might look like it is on par with skiing with ski sticks or taking a run, all while managing the cause as you begin to flex your arms. Astonishingly, I had been shocked without responsive the controls were there is no denying that Spring Vector is among the fastest VR games on the market (even quicker than Raw Data). Any virtual reality gamers out there may know that fast-paced locomotion is no hit or miss in VR games, watching as it was only Survios second project, the staff took a substantial gamble on handling one of the most crucial problems in VR. Still, the payoff was totally worth it and is a testament which the development staff at Survios is extremely talented in this field of gambling.
Speaking of the gameplay, if you are considering buying this game, ensure you dress in certain athletic clothing and be ready to break out a sweat since Sprint Vector will deliver a constant aerobic workout. I won’t go so far as saying its P90X or CrossFit degrees of exercise, but enjoying the game for an extended period can leave you sweating substantially. This is not a direct criticism of the game, however this is something I felt needed to be disclosed for people who may not appreciate physically demanding video games in their library.
At this time, Sprint Vector comprises nine solo battle maps, three manners and twelve competitive maps, which is played against AI players online with friends. Given this is considered a racing game to some level, the minimal amount of maps has been slightly underwhelming, especially once you believe other racing games had offered more race tracks if they initially published. It doesn’t allow the simple fact that although there are many routes, the overall monitors themselves sense linear.
The sole difference between kart races along with Sprint Vector is that you need to put in significant effort to acquire them, such as climbing, and twice jumping, doing this will, obviously, benefit the player by supplying them the upper hand in races. Powerups aren’t the only thing you will face, as mentioned in an earlier paragraph, every race track is filled with lethal items, which can slow you down in the midst of a race. Crushing pistons, nuclear waste drains, and a ton of other items will have you on your toes and examine your quick reflexes. Even though some might argue that these barriers don’t belong in the game, it adds to this game’s difficulty by providing a reasonable challenge to make sure that each victor has rightfully earned their triumph.
In regards to playing with single-player AI it, unfortunately, is disappointing. Most racing games, the AI will enable the player the opportunity to catch up; now there are two different types of racing AI – you will let you catch up, yet nevertheless, put a great struggle to keep their lead against you personally. While another AI will maintain a moderate rate and will not set up a challenge to get you get the right to select the lead. Unfortunately, Sprint Vector‘s AI in single-player is really the second kind.
Perhaps, it could be me, I personally like just a small amount of struggle in my games, especially sports and racing games. I don’t want to feel like I can acquire easily with minimal effort, I want to feel like I made it really. Maybe this is addressed at a future patch, however at time of launching, the single-player AI is disappointing, especially once you consider some might want to turn into single-player AI matches to help them get better so they can be more frontrunners when they examine their abilities in online events.
Sprint Vector doesn’t offer you any sort of cup races or your average single-player racing progressions. There are a few leaderboard challenges which you’re able to complete, but you can tell that the most prominent attention in the game is the online multiplayer mode, which might turn off a few of those that enjoy single-player content within multiplayer content. However, regardless of the dearth of conventional single-player features within a racing game, you can find solo challenge maps, such as time trial races, coin set, just to name a few, which I sensed, make up (slightly) for the lack thereof single-player content.
While I enjoyed my time with the game’s multiplayer in the closed beta, there’s no denying that matchmaking in the game is remarkably unbalanced and also the skill level is all around the area. 1 moment you may be the fastest racer from the celebration, while the next minute the person who acquired was almost a second and a half quicker than you. I won’t lie, so this provides an outstanding dose of difficulty, but that can discourage those from playing online.
Speaking of racing others, there, unfortunately, there is not any way you’ll be able to steal their powerups, so if you run into contact with them at any location in the race don’t expect to take anything from them because this attribute is non-existent. Additionally, the character selection doesn’t impact the race altogether, while each of the characters is colorful, quirky, and endearing which is the only thing which makes them distinct. Each of the contestants is just as balanced, which is good and bad – directly in the sense that none special character is being mistreated, but incorrect in the sense that it does hinder people from trying new contestants and testing their strengths and weaknesses.
Sprint Vector might have a great deal of issues; nonetheless, I think the pros outweigh the cons, especially when you consider that Survios has quieted VR motion using its “Fluid Locomotion” movement. The real problem is whether or not Survios was able to handle a huge problem in VR gaming: in a reductive way yes — yes they did. A number of the cons found in the game may really be fixed in future spots, but the most critical threat the game handled was in-fact the game’therefore movement. A prime case of high heeled, high-reward, Survios’s Sprint Vector is a game every VR owner should certainly consider.