Fantastic morning, Nintendo Switch fanbase. Thanks for taking time from your daily life, and I’m sorry for tricking you. Take off your coat, grab some Dunkaroos, then have a chair. The broader gaming community has talked it on, and it’s time for a port begging intervention.
All joking aside, it is time for a frank conversation about the gaming area’s occasionally vicious responses to developers and publishers.
So what is “port begging” and why should you care? The term has carved a means into many gaming communities as shorthand for low-effort requests, asking for games to be ported to another platform. Apart from the constructive comments, criticisms, or arguments a few might make on why a game’s port would make sense for a specific system, port begging is derailing an established dialogue or subject to state “Switch port WHEN?!? ”
Let me start off with the obvious disclaimer: Although I’m covering this into the Nintendo Switch community, this is a gambling problem as a whole. Even though it is momentarily more pervasive with the increasingly popular Nintendo Switch, anyone with a decent long term memory will remember the way Xbox One fans were crying from the rooftops for vents of PS4 games. And PC gamers, first and foremost, have felt the sting of publisher favoritism of this console market over the years.
In addition to that, this isn’t an informative article on the whole Nintendo Switch community — something that I count myself part of. Rather, this is geared toward the more poisonous elements and personas in that fanbase. You know who you are; everybody else, feel free to nod along.
So yes, port begging is a mainstay of their gambling community at large. But for an instant, let’s focus on you personally — Nintendo Switch fans.
The interface begging attained a mind over the weekend following an indie darling stated they weren’t publishing a game on Nintendo Switch [audible gasp]. Announced earlier last week, it was disclosed that the Banjo-Kazooie motivated mascot-platformer A Hat in Time wouldn’t be making it to the Nintendo Switch. No explanation from developer Gears for Breakfast was granted, other than a flat-out “no more”:
For the album, this news bummed out me — while Gears for Breakfast never confirmed a Nintendo Switch launch, I’ve been holding out on purchasing the game to get a possible Switch version as it looked like a perfect match. And although there were totally normal responses in the replies — the occasional “Darn! ” and “Oh well, I’ll catch it about PC” — a few responses to programmer Gears for Breakfast were outright poisonous:
Yes, this really is choosing a number of the worst of this crowd. However, it’s fantastic that people are becoming this aggressive for not getting a port to get an indie game. This’s not even talking when it’s some bigger developer — for example, Blizzard Entertainment’s current announcements which Hearthstone is not being contemplated for Nintendo Switch — and discussions devolve into developer/publisher moaning and additional curricular whining.
And that is only mentioning whenever the game can feasibly run on Nintendo Switch without significant sacrifices. As an example, there’s a decent argument that someone could expect A Hat in Time or even Hearthstone to operate on Switch’s hardware; additional modern AAA games, not too much. Capcom’s neighborhood managers felt this sting, with lots of people directing vitriol for their private Twitter accounts since Monster Hunter: World was not likely to come to Nintendo Switch:
And that I get it — I’d like to be chopping down Nergigantes on my intermittent flights using Nintendo’s handheld/home console. However, I (and hopefully most of Nintendo Switch’so playerbase) fully understand that Monster Hunter: World had been in growth years before Capcom even understood that the Nintendo Switch turned into a thing. Or Capcom’s design choice centered around taking advantage impressive — not accessible — use of available technology on the industry.
So let’therefore get this straight: developers nor publishers want an articulated reason why they won’t develop a game on the body of choice. Much like we shield developers and content creator’s artistic liberty in the games they create, we should equally love their business decisions. It’s around the developer if they want to provide a thought or reason why they aren’t supporting something, but they aren’t obliged to. Total stop.
This isn’t to say that we can’t have some critical discussions on the topic of porting, and missed business opportunities. Everybody (DualShockers included) enjoys to be the armchair business analyst for publishers and developers, crafting their favourite series’ marketplace plan. But folks don’t understand the underpinnings and data driving most market choices from developers — when there have been a goldmine to be plundered, you’d imagine a developer wouldn’t hesitate to jump right in. And, let’therefore replicate, there is no reason to be a jabroni to programmers just since you aren’t obtaining 100% transparency understanding their business decisions.
In that vein, there are constructive discussions to be had with the developer of your favourite game about why you would love to see some thing on Nintendo Switch. I could make an entire side-editorial on the way the asynchronous nature of gameplay merged in the handheld experience along with touchscreen performance speaks to Nintendo Switch’s hardware layout. Everything I’m not performing would be witch hunting Papers, please programmer Lucas Pope to bully him into submission and make a Switch version of this game.
However, being constructive in requests isn’t restricted to individuals with journalistic systems to air their (admittedly) hot takes. Besides if it’s obvious that programmers would like you to chat with them about Nintendo Switch ports of the endeavors, lots of communities out there create meaningful conversation on the subject. Appreciation to the developer and their service is all the difference between thoughtful dialogue concerning why Kingdom Hearts III Might Be a good match for Switch and simply being the absolute worst:
Yes being outspoken about your support (or possible support) of game interfaces is an outstanding metric for publishers and developers alike to know. If that’s what you are trying to do, show off your fandom and wave your console-based ideological flag. Keep those talks constructive and inviting: just don’t be a jolt to programmers along the way.