Final Fantasy XV Gets New Info on Royal Edition, Development; March Update Teased

PC, PS4, Xbox One

Today Square Enix hosted a Board Together with All the Creation team of Final Fantasy XV in the Closing Fantasy 30th Anniversary Exhibition currently open at the Mori Art Museum in Roppongi, Tokyo.

The panel was reported on Twitter by user   つばさ, and the data had been relayed on Reddit by user chuansleisheng. It came with really interesting details about the approaching Royal Edition and the evolution of the game along with its DLC expansions.

Developers also teased that the Royal Edition will consist of improvements to this narrative  and also that a new update coming to the most important game in March, also though no information was provided on its real content.

You can read the complete outline below. Keep in mind that it contains spoilers for people who haven’t played the game, so in case you wish to go in blind once the Royal Edition and   Windows Edition launching next month, you should probably refrain from studying further.

  1. Since Ignis’s characterization was more difficult to acquire across contrasted to Prompto and Gladio’therefore, his screen time at Chapter 1 was increased.
  2. Ignis’s tours were more difficult to come up with than Prompto and Gladio’therefore, so they utilized “glasses” as a starting point from the brainstorming phase.
  3. The car-pushing event at the start of Chapter 1 was initially likely to be 15 seconds.
  4. To grow the feelings of excitement and anticipation that a journey entails, the Rock of all Ravatogh has been created to be visible if the player pushes the car in Chapter 1.
  5. In Chapter 3 it was originally assumed that there could be more people visiting Iris compared to Chocobos, however it turned out to be the other way around.
  6. The Royal Edition will supplement the main story; please appreciate the various additions!
  7. The team couldn’t go into detail, however there will be another upgrade in March.
  8. Episode Duscae was originally going to become “Episode Titan,” but it was afterwards changed to be a demo centered around an open-world experience.
  9. A spectacle that was cut from the most important game where Gladio flirts with Sania was inserted into the FFXV Pocket Edition. It depicted Noctis as well as Bahamut, who didn’t seem much in the primary game.
  10. It was initially planned for players to be able to craft items in the back of the Regalia. If you place meat it might become. Though this was not executed, it evolved into programs for an event where Cindy puts luggage into the back. Finally, the back was cut out of the game.
  11. Episode Ignis will be just like a strategy-based RPG (t/n: believe Dragon Age design), but this made struggles rather boring, therefore it became what it currently is.
  12. Battle commands in Comrades were discussed. The group also shared problems.
  13. Noctis was originally going to possess a bachelor party in Galdin Quay, however because of Hajime Tabata, it was deemed that it would be hard to really relax under the situation and was cut. (t/n: imagining そらはない is 空がない, that signifies something similar to “restless atmosphere”)
  14. The multiple endings of Episode Ignis bothering at the start. There was also debate over what could occur upon putting on the ring. The group started growing from the thought that loss of vision wasn’t an just an aesthetic option. As for the multiple endings, because the end of the principal game was great, the ending carries a sense of denial.

The game will be accessible on PC on March 6th, along with the Royal Edition for PS4 along withXbox One. If you wish to view more, you’ll be able to take a look at a trailer for each, and a batch of 4K screenshots, and also some rather insane images recorded on account of Nvidia Ansel in the recently-released benchmark of the Windows Edition. In the event you can not run the benchmark yourself, then  you may also delight in a movie.


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