Tower 57 Review — Amiga Amore


When Pixwerk brought Tower 57 to Kickstarter at 2015, they planned to cover tribute to overshadowed top shot shot Amiga classics such as Alien Breed and The Chaos Engine, after enjoying with the final item, I can say they were effective at that.

Tower 57 can be very rough around the edges, as it’s brief, still includes a few bugs and glitches to varying levels of annoyance, and is not as fun to perform at single-player. That said, Tower 57 sports some of the greatest looking and most detailed pixel art that I have seen this year and should scratch the itch of anybody searching for a new bombastic top shot shooter to perform with.

Like many retro games, also surprisingly 2016’s DOOM, Tower 57 does take place within an exciting world with a bit of lore for players to sink their teeth into, but players can opt to ignore it for the most part in favor of gameplay. The gist of things is that the planet is populated by gigantic towers which are hundreds of stories tall and house their own towns, factories, and nearly anything else you can think off (including dinosaurs). At the beginning of the game, players show up in the titular Tower 57 with virtually no memory of where they came from, out of how they are agents of __ and are working to a thing called Mother to cleansing the tower of its own corrupt leaders.

The story is nothing spectacular, however, the game takes place in an interesting enough universe and contains intriguing enough lore, therefore the whole experience doesn’t feel meaningless. Tower 57 worries regarding its narrative just as much as it has to to keep the action moving, and tries to set up the effort where it counts for games of this design: images and gameplay.

Tower 57 Review -- Amiga Amore

From the neon-soaked heart of Amor’s Den to sewers and dinosaur stuffed science labs, so the game does a wonderful job of staying faithful to the screenplay it’s inspired while also realizing each region of the tower distinctively together with detailed NPC’s, enemies, and items. Since you can see in the gif previously, the game’s surroundings stream tremendously well and for the most part, therefore the programmers could make each region of the game feel and look as unique as possible.

Tower 57’s surroundings will also be highly destructible, or so the world does seem to look impacted by the bevy of bullets along with exceptional abilities you unleash onto it. I did run into a few little visual glitches once the game was hoping to exhibit 2 floors of a building in precisely the same time, but the game seems excellent otherwise that I can overlook that minute issue. If you are a huge fan of pixel artwork, Tower 57 is a remarkable looking title worth checking out.

Tower 57 Review -- Amiga Amore

The gameplay, although fun for the most, does have noticeable defects in a few locations. At the beginning of the game, players may choose to create a group of three from six different heroes. These all differ tremendously, from a tommy-gun wielding mafia Don to   Abraham Lincoln lookalike with a flamethrower. Each character has their distinctive weapon, an elastic sub-weapon, along with a unique screen-clearing special ability. I found every part from Tower 57 fun to use, so players need to have a great time regardless of what their staff composure is.

Even though this might eliminate a little bit of response ability, it still rewards several playthroughs so players can get all of the game’s secrets. Levels can be large and maze-like, but an easy to use the map along with the shortage of procedural creation means players will likely always know where they are and wherever they will need to go. The game can be quite hard, especially when playing, but those aforementioned items prevented it from ever getting frustratingly tricky.

As player fight their way through each degree’s enemies and bosses, it’s possible for players to drop a limb. If this happens, players must either switch the style they are playing as or locate a machine to restore said limb. Players may also update other body components at these machines to get items like more assistance. Players can even upgrade weapons to make them more powerful and by health and ammo refills at certain locations.

If a number of these player’s three personalities dies, players might need to animate them with the orb, which can be found concealed in the game’s environments or bought for a lot of cash at a vendor from the game’s hub world Amor’s Den, which is also home to many different different stores for players to spend money at and gaming minigames for players to make money with. Unfortunately, this engaging sounding installation doesn’t function as well in implementation at single-player.

Tower 57 Review -- Amiga Amore

Quite a few of the game’s mechanics, such as the limb dropping mechanic, have been created better in multiplayer. Players may see all six characters in action when playing, carry characters around and defeat bosses simpler and faster when playing with a buddy. This ends up making the game sense somewhat unfulfilling when playing in single-player, although it looks like the game is denying that it may be equally enjoyable as equally.

I also ran into some noticeable glitches in my personal own time together with Tower 57. I’d sometimes get trapped in an item in the surroundings or get caught in an unbeatable situation as a result of my character’s place at certain checkpoints, causing me to have to reload before conserves. The game is very short also, and should just take players around 3-6 hours based on problem and understanding of the degree. While the game’s reduced price does compensate for it somewhat, I was left needing to do, which will be really a double-edged sword for Tower 57.  

If you’re a fan of pixel art or Amiga-style twin-stick shooters, then you will probably have a wonderful time together with Tower 57, particularly if you are playing with a friend. Unfortunately, if you’re playing in single-player, the name’s flaws become a great deal more noticeable and annoying, leaving me tepid wanting. In case the game was polished up a bit more and made its way to a co-op friendly console such as the Nintendo Switch, I might recommend it more, but because it stands, Tower 57 is most appropriate for people I mentioned previously.


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