EA Reveals Changes Coming to Star Wars Battlefront II’s Multiplayer Progression System at Launch

PC, PS4, Xbox One

A couple of weeks back, the Star Wars Battlefront II beta was first available to the public and was met with mixed outcomes. Though the consensus appeared to be that the gameplay and graphics were fantastic, many lovers, myself included, were worried about the progression system at the game’s multiplayer due to its inclusion of loot crates and potential pay-to-win elements.

Today, EA and DICE disclosed that they have taken into account this feedback in the Battlefront II beta and as such   have shifted the progression system that’ll be seen in the game at start.

The changes that were outlined are as follows:

  • Epic Star Cards, the highest grade of Star Cards offered at start,  have been eliminated from Crates.  

  • You’ll should achieve a certain rank to craft upgraded Star Cards.  You won’t be able to get a bunch of Crates, grind everything up into crafting materials, and immediately use these to find super powerful Star Cards. You can just update the ability to craft higher grade Star Cards by standing up through playing the game.

    Weapons are secured behind particular landmarks.   As a select few will be discovered at  Crates, the remainder can only be attained by drama. Wish to unlock a new weapon to your Heavy? Perform as a Heavy and you’ll gain access to the course’s new weapons.

  • Class-specific gear and things may be unlocked by playing as them.  As you advance through your favorite class, you are going to hit landmarks granting you class-specific Crates. These will incorporate a mixture of Star Cards and Crafting Parts to benefit your class’s development.

As someone who had been very concerned about the progression system seen from the beta, those changes appear to resolve a small number of concerns that I had. Making it to where players may’t update their Star Cards unless they are of a high enough level helps to ensure that people who pour large amounts of money into the game at launch won’t be able to immediately upgrade their characters without first playing enough to advance in level.

Locking firearms behind milestones can also be a change that I much favor, as someone who discovered the Hutt Contracts system inside the 2015 version of Battlefront to be compelling. Epic Star Cards’ elimination is a smart decision in addition to making it into where players that want gear associated with a class should have to perform as that class said gear.

It’s great to find that DICE and EA were ready to follow criticisms of their beta where they believed were needed, and make changes. EA also claims that although those are upon going 27, the system will last to be iterated and improved. Hopefully fans locate these alterations to be decent and can now concentrate on the thing which we all knew was great from the Battlefront II beta — the gameplay.

Star Wars Battlefront II is expected out in a few short weeks on November 17 for PS4, Xbox One, and PC.


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